Evak
Thanks for your reply
I'm not familiar with authoring systems so I did not fully get your point.
I mean
Suppose you have a level builder which exports the .x file
and a 3d engine which imports the .x file.
No compatibility problems
I suppose that it is better to create the level off line using a specialized tool rather than using an integrated "simplicistic" one.
At least this was my opinion till a couple of days ago.
After going through 3GameStudio documentation I have some doubt.
Forget for a while the quality of the artwork itself
Does an integrated tool enable an higher "integration" with the game code ?
Just an example .
Would it easier to place waypoints for a character ?
I hope I did myself understood
Thanks for your reply
I'm not familiar with authoring systems so I did not fully get your point.
I mean
Suppose you have a level builder which exports the .x file
and a 3d engine which imports the .x file.
No compatibility problems
I suppose that it is better to create the level off line using a specialized tool rather than using an integrated "simplicistic" one.
At least this was my opinion till a couple of days ago.
After going through 3GameStudio documentation I have some doubt.
Forget for a while the quality of the artwork itself
Does an integrated tool enable an higher "integration" with the game code ?
Just an example .
Would it easier to place waypoints for a character ?
I hope I did myself understood