Hello.
There seems to be an issue/conflict between input boxes and the notify command.
Try this:
Any suggestions?
[Edit] Ok, so I should use the IGlass message boxes only, yes?
Goodbye.
There seems to be an issue/conflict between input boxes and the notify command.
Try this:
Include "..\IGlass_1.5.2\IGL_Classe\Inc_IGlass.bmx" graphics 800,600,0 IGL_Initgui(1) Global My_Window:IGL_Window Global My_Control:IGL_Input Global My_Label:IGL_Label My_Window = IGL_Window.Create("Test Window",50,50,256,128,false,false,false) My_Control = IGL_Input.Create(My_Window,"",40,0,24,256) My_Label = IGL_Label.Create(My_Window,"Select and Enter Text",128,80,2,IGL_BlackColor) global Enter_Pressed:Int = false global Input_Entered:Int = false while not keydown(KEY_ESCAPE) CLS if my_control.State = true then input_entered = true else if input_entered = true then Enter_Pressed = true end if end if if Enter_Pressed = True then My_Label.Caption = "Now Present a notify" Enter_Pressed = false Input_Entered = false notify "Now try to edit the text again" My_Label.Caption = "See what I mean?" end if IGL_RefreshGui() flushmem flip wend
Any suggestions?
[Edit] Ok, so I should use the IGlass message boxes only, yes?
Goodbye.