texture trouble :/

BlitzMax Forums/BlitzMax OpenGL Programming/texture trouble :/

Your UV texture is broken. ;)
To prove this, try this :
				glBegin(GL_TRIANGLES)
				
				'Tri1
				If Ent.Alpha# <> 1.0 Then
					glColor4f(Pol.P[0].R/255.0,Pol.P[0].G/255.0,Pol.P[0].B/255.0,Ent.Alpha#)
				Else
					glColor3f(Pol.P[0].R/255.0,Pol.P[0].G/255.0,Pol.P[0].B/255.0)
				EndIf
				glTexCoord2f(0.0,0.0) 'Pol.P[0].U#,Pol.P[0].V#)
				glVertex3f(Pol.P[0].X#,Pol.P[0].Y#,Pol.P[0].Z#)

				'Tri2
				If Ent.Alpha# <> 1.0 Then
					glColor4f(Pol.P[1].R/255.0,Pol.P[1].G/255.0,Pol.P[1].B/255.0,Ent.Alpha#)
				Else
					glColor3f(Pol.P[1].R/255.0,Pol.P[1].G/255.0,Pol.P[1].B/255.0)
				EndIf
				glTexCoord2f(1.0,0.0) 'Pol.P[1].U#,Pol.P[1].V#)
				glVertex3f(Pol.P[1].X#,Pol.P[1].Y#,Pol.P[1].Z#)				

				'Tri3
				If Ent.Alpha# <> 1.0 Then
					glColor4f(Pol.P[2].R/255.0,Pol.P[2].G/255.0,Pol.P[2].B/255.0,Ent.Alpha#)
				Else
					glColor3f(Pol.P[2].R/255.0,Pol.P[2].G/255.0,Pol.P[2].B/255.0)
				EndIf
				glTexCoord2f(0.0,1.0) 'Pol.P[2].U#,Pol.P[2].V#)
				glVertex3f(Pol.P[2].X#,Pol.P[2].Y#,Pol.P[2].Z#)	
				
				glEnd()