The new GP2X design however, looks the biz!

See the full-size image here -> http://www.gp2x.co.uk
Also, check out the development gear for GP32.
No doubt this stuff will find its way onto GP2X.
http://www.flamingbird.com/public_html/index.php
http://www.gp32x.com/board/index.php?showforum=37
http://sdl-gp32.sourceforge.net
The Fenix programming language does have a BlitzMax / C++ flavour so developing for the unit might not be too difficult. Sample code:

See the full-size image here -> http://www.gp2x.co.uk
Also, check out the development gear for GP32.
No doubt this stuff will find its way onto GP2X.
http://www.flamingbird.com/public_html/index.php
http://www.gp32x.com/board/index.php?showforum=37
http://sdl-gp32.sourceforge.net
The Fenix programming language does have a BlitzMax / C++ flavour so developing for the unit might not be too difficult. Sample code:
program starfield; const numstars=2000; global num=0; begin // code begins here SET_MODE(320,240,8); // screen mode = 320x240 8bit while(num<numstars) PUT_PIXEL(RAND(0,320),RAND(0,240),RAND(0,255)); // plot pixel num+=1; end WRITE(0,10,10,0,"Press ESCAPE to end ..."); // draw text frame; // render all drawing/text while not key(_esc): frame; end // wait for ESC key end