Cel-shading - Best Method For Outlines?

Blitz3D Forums/Blitz3D Programming/Cel-shading - Best Method For Outlines?

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No, I still don't get you. . .
Unfortunately I can't try it until tonight, cos I don't have access to Blitz Basic right now.

I still think you are wrong though - when I draw a triangle on paper there are most definitely 3 lines to draw. And logically, if you have 3 vertices v0, v1 and v2 then you have these 3 different lines to draw:
1) v0 to v1
2) v1 to v2
3) v0 to v2

The line you removed was v0-v2, for some reason. . .?