That's not what I'm finding. . . the maths is fast. It's the Line function that's using up all the time. . .
Is there a faster way of drawing 2d lines that I'm unaware of?
Perhaps I could lock the buffer and draw all of the lines using fast pixel writing before unlocking it again. Would this be faster than repeatingly calling the Line function?
Is there a faster way of drawing 2d lines that I'm unaware of?
Perhaps I could lock the buffer and draw all of the lines using fast pixel writing before unlocking it again. Would this be faster than repeatingly calling the Line function?