Cel-shading - Best Method For Outlines?

Blitz3D Forums/Blitz3D Programming/Cel-shading - Best Method For Outlines?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

That's not what I'm finding. . . the maths is fast. It's the Line function that's using up all the time. . .

Is there a faster way of drawing 2d lines that I'm unaware of?

Perhaps I could lock the buffer and draw all of the lines using fast pixel writing before unlocking it again. Would this be faster than repeatingly calling the Line function?