Cel-shading - Best Method For Outlines?

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Isn't it possible with directx to choose to only draw specific triangles, or edges? I've hardly used c++ with directx before, but that was the kind of impression I was getting when I was reading up on these cel shading techniques. . .

Also, hiding and showing entities, is pretty tedious code wise. . . I wish I could just have the option of Render this, or render that :O)