Images size issue

Blitz3D Forums/Blitz3D Programming/Images size issue

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Thanks Shambler. Seems to work fine on your PC.

On my crappy GeForce2 32MB I get "VRAM used: 0" - meaning it gets laoded into AGP system RAM - and consequently, a rubbish FPS. :/

[edit] I'd really like it if folks with an older 16/32MB card or *gulp* on-board graphics, could test this for me, please. :)