Ah, now I understand. . . it's a simple texture mapping (well, simple from the blitz code end, probably complex in the underlying way it's actually applied)
It sounds cool and simple, and I might use it for the directional light shading, but. . . it has nothing to do with creating outlines!
Now, can we have some discussion on the topic I initially outlined please? :O)
It sounds cool and simple, and I might use it for the directional light shading, but. . . it has nothing to do with creating outlines!
Now, can we have some discussion on the topic I initially outlined please? :O)