After feeling of ripping my hair out I figured it out and wrote like this
;Name of application
AppTitle "My First Terrain And First animated Character"
;*******************
;GRAPHICS
;*******************
Graphics3D 800,600
SetBuffer BackBuffer()
Camera=CreateCamera()
PositionEntity camera,30,1,-3,True
Light=CreateLight()
RotateEntity Light,90,0,0
terrain=CreateTerrain(512)
Grass=LoadTexture("texture.jpg")
EntityTexture terrain,Grass
box=LoadAnimMesh("model\BOX.B3D")
ScaleEntity box,.1,.1,.1
TranslateEntity box,30,0,-.51
SetAnimKey box,15,True,True,True
AddAnimSeq(box,15)
Animate box
While Not KeyHit(88)
;this moves and turn's the box around player=CreatePivot()
player=CreatePivot()
EntityParent(camera,box,1)
If KeyDown( 32 )=True Then TurnEntity camera,0,-.0,0
If KeyDown( 30 )=True Then TurnEntity camera,0,.0,0
If KeyDown( 31 )=True Then MoveEntity camera,0,0,-0.00
If KeyDown( 17 )=True Then MoveEntity camera,0,0,0.00
If KeyDown( 32 )=True Then TurnEntity box,0,-1,0
If KeyDown( 30 )=True Then TurnEntity box,0,1,0
If KeyDown( 31 )=True Then MoveEntity box,0,0,-0.05
If KeyDown( 17 )=True Then MoveEntity box,0,0,0.05
UpdateWorld
RenderWorld
Flip
Wend
End
;Name of application
AppTitle "My First Terrain And First animated Character"
;*******************
;GRAPHICS
;*******************
Graphics3D 800,600
SetBuffer BackBuffer()
Camera=CreateCamera()
PositionEntity camera,30,1,-3,True
Light=CreateLight()
RotateEntity Light,90,0,0
terrain=CreateTerrain(512)
Grass=LoadTexture("texture.jpg")
EntityTexture terrain,Grass
box=LoadAnimMesh("model\BOX.B3D")
ScaleEntity box,.1,.1,.1
TranslateEntity box,30,0,-.51
SetAnimKey box,15,True,True,True
AddAnimSeq(box,15)
Animate box
While Not KeyHit(88)
;this moves and turn's the box around player=CreatePivot()
player=CreatePivot()
EntityParent(camera,box,1)
If KeyDown( 32 )=True Then TurnEntity camera,0,-.0,0
If KeyDown( 30 )=True Then TurnEntity camera,0,.0,0
If KeyDown( 31 )=True Then MoveEntity camera,0,0,-0.00
If KeyDown( 17 )=True Then MoveEntity camera,0,0,0.00
If KeyDown( 32 )=True Then TurnEntity box,0,-1,0
If KeyDown( 30 )=True Then TurnEntity box,0,1,0
If KeyDown( 31 )=True Then MoveEntity box,0,0,-0.05
If KeyDown( 17 )=True Then MoveEntity box,0,0,0.05
UpdateWorld
RenderWorld
Flip
Wend
End