my fisrt project

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;Name of application
AppTitle "My First Terrain And First animated Character"

;*******************
;GRAPHICS
;*******************

Graphics3D 800,600
SetBuffer BackBuffer()

Camera=CreateCamera()
PositionEntity camera,30,1,-3,True 

Light=CreateLight()
RotateEntity Light,90,0,0

terrain=CreateTerrain(512)
Grass=LoadTexture("texture.jpg")
EntityTexture terrain,Grass

box=LoadAnimMesh("model\BOX.B3D")
ScaleEntity box,.1,.1,.1
TranslateEntity box,30,0,-.51
Animate box

player=CreatePivot() 
EntityParent(box,player)
EntityParent(camera,player) 

While Not KeyHit(88)

  ;this moves and turn's the box around 

  If KeyDown( 32 )=True Then TurnEntity player,0,-1,0
  If KeyDown( 30 )=True Then TurnEntity player,0,1,0
  If KeyDown( 31 )=True Then MoveEntity player,0,0,-0.05
  If KeyDown( 17 )=True Then MoveEntity player,0,0,0.05


  UpdateWorld
  RenderWorld 

  Flip 

Wend

End


try to figure this out