Try this nawi :
Type Texture Field GLID Function Create:Texture(Filename$) Local Txt:Texture = New Texture Local Pixmap:TPixmap = LoadPixmap(Filename$) If Not Pixmap Then Print "Could not load texture!" Return Null EndIf Txt.GLID = bglTexFromPixmap(Pixmap) If Not Txt.GLID Then Print "Could not apply texture to opengl!" Return Null EndIf Txt.Init() Pixmap = Null FlushMem Return Txt End Function Method Init() glBindTexture GL_TEXTURE_2D,Self.GLID glTexParameteri GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT glTexParameteri GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT glTexParameteri GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST glTexParameteri GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST End Method ' End Type