i need a function that works like pointentity

Blitz3D Forums/Blitz3D Programming/i need a function that works like pointentity

why not just save the entity's pitch + roll, use pointentity and then set it's pitch and roll back to the saved values?

like:
pitch# = EntityPitch(e)
roll# = EntityRoll(e)
PointEntity e, e2
rotateentity e, pitch, entityYaw(e), roll

Can anyone think of a reason this might not work?