why not just save the entity's pitch + roll, use pointentity and then set it's pitch and roll back to the saved values?
like:
Can anyone think of a reason this might not work?
like:
pitch# = EntityPitch(e) roll# = EntityRoll(e) PointEntity e, e2 rotateentity e, pitch, entityYaw(e), roll
Can anyone think of a reason this might not work?