IGlass GUI for blitzmax - V

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By the way, is there anything stopping me from creating custom gadgets? I'd like to create a new gadget type which looks like a button but behaves like a label. I thought I could just add my own inc_ and add a new button class, but I'm not sure if there's anything I have to watch out for doing this.

I notice you have family Globals for each type. IGL_PushButtonFamily for the push button, for example. I assume I'll need one of these for my custom gadget? What's the lowest unused number I can use for my new gadget?