So many people have a prejudiced view of Basic

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Hello

Ii seems to me that we are mixing up programming language and graphic\sound\input engine
I would never dream to design my own engine starting from directx \ opengl,even though I have a decent knowledge of both API'S
Why a C++ call such as :

John->Texture(tex);

Should be more time consuming than a Blitz3d comand

EntityTexture John,tex ?