Hello
Ii seems to me that we are mixing up programming language and graphic\sound\input engine
I would never dream to design my own engine starting from directx \ opengl,even though I have a decent knowledge of both API'S
Why a C++ call such as :
John->Texture(tex);
Should be more time consuming than a Blitz3d comand
EntityTexture John,tex ?
Ii seems to me that we are mixing up programming language and graphic\sound\input engine
I would never dream to design my own engine starting from directx \ opengl,even though I have a decent knowledge of both API'S
Why a C++ call such as :
John->Texture(tex);
Should be more time consuming than a Blitz3d comand
EntityTexture John,tex ?