Yeah but the C++ user actually had to learn something about mesh structure, etc... to apply the texture. Where the B3D user just typed EntityTexture() (wonder how long it took Mark to write that function). Anyway, an experienced C++ user won't always take that long to apply a texture. Once they understand what's going on they can write their own texture function which will be just as fast as it would be for any B3D user.
What you're quoting is a C++ and or 3D programming beginner learning about the lower levels of 3D programming ... that's not what it's like once you already have a handle on C++ and 3D programming.
What you're quoting is a C++ and or 3D programming beginner learning about the lower levels of 3D programming ... that's not what it's like once you already have a handle on C++ and 3D programming.