This example uses a modified LockedLine routine from a Blitz3D example (skidracers I think ?)
' Bresenham Line example (Draws to pixmap) Const sw=640 , sh=480 Graphics sw,sh,0,NOSYNC pix:TPixmap=CreatePixmap(sw,sh,PF_RGB888) For Local n=1 To 100 BLine pix,Rand(sw),Rand(sh),Rand(sw),Rand(sh),Rand(16777216) Next DrawPixmap pix,0,0 Flip ; WaitKey End Function BLine(pm:TPixmap,x1#,y1#,x2#,y2#,rgb) Local steps , xI# x2:-x1 ; y2:-y1 If Abs(x2)>Abs(y2) steps = Abs(x2) Else steps = Abs(y2) xI = x2 / steps ; y2:/steps For x2 = 1 To steps WritePixel pm,x1,y1,rgb x1:+xI ; y1:+y2 Next End Function