I am not so sure the Mac Market will be great. Most high quality titles seem to see a nice initial burst of sales, but they fade within a couple months, but we'll see.
Re: the pause at the main menu. This is due to some code changes Michael had to make for image caching. Anthony originally loaded images on-the-fly while the game was running. This (surprisingly) works just fine in blitz2d, but caused bad pauses in gameplay as textures were uploaded to opengl. The code is hard to deal with, so Michael created a caching system to help out. I am hoping that pause doesn't put off potential customers.
Yeah I have been doing all kinds of web and mac versions, but the Mac versions I paid other people to port, so it wasn't much work for me personally. So I didn't code Platypus for the PC, didn't port it to the Mac either- what did I do?!
Re: the pause at the main menu. This is due to some code changes Michael had to make for image caching. Anthony originally loaded images on-the-fly while the game was running. This (surprisingly) works just fine in blitz2d, but caused bad pauses in gameplay as textures were uploaded to opengl. The code is hard to deal with, so Michael created a caching system to help out. I am hoping that pause doesn't put off potential customers.
Yeah I have been doing all kinds of web and mac versions, but the Mac versions I paid other people to port, so it wasn't much work for me personally. So I didn't code Platypus for the PC, didn't port it to the Mac either- what did I do?!