personally, i'd rather write my game in b3d and
then if it had any interest, i could port the code to
c++, this way i can cut down my developmwenrt
time and also avoid using c++ unless absolutely
neccasarry.
then if it had any interest, i could port the code to
c++, this way i can cut down my developmwenrt
time and also avoid using c++ unless absolutely
neccasarry.