VIP3R,
I was simulating a huge pyramid with aprox 2,000 blocks at 20 fps on crap machine with crap video card and wanted to see if I could go higher. I used multipass rendering so I didn't have blitz entity count slowdowns. When I try to add more I get a stack error. Do you have some stack options in ODE before you compile the DLL ?
Maybe I should just behave myself, post the mamath, and be content with 2000 physics objects.
8)
I was simulating a huge pyramid with aprox 2,000 blocks at 20 fps on crap machine with crap video card and wanted to see if I could go higher. I used multipass rendering so I didn't have blitz entity count slowdowns. When I try to add more I get a stack error. Do you have some stack options in ODE before you compile the DLL ?
Maybe I should just behave myself, post the mamath, and be content with 2000 physics objects.
8)