Flag 256 and Nvidia cards

Blitz3D Forums/Blitz3D Programming/Flag 256 and Nvidia cards

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I think it will also be stored at a static adress in VRam, so you can access a single texel withou to mess up everything. Other textures, especially due to mipmapping, are managed dynamicly. If you want to edit a texel, the management is forced to update the whole texture.