Still groping my way with the whole modelling thing...
tS6.6 and gSlite seem quite stable for me - although I have found rigging the skeleton to be prone to weird deformations at times on the click of a button - whole IK chains can suddenly be put badly out of alignment.
Haven't got a humanoid fully skinned yet (which I am doing in UU3D via the .x exporter) or animated keyframes.
Once you get used to the icon-based interface it has some very powerful tools available.
tS6.6 and gSlite seem quite stable for me - although I have found rigging the skeleton to be prone to weird deformations at times on the click of a button - whole IK chains can suddenly be put badly out of alignment.
Haven't got a humanoid fully skinned yet (which I am doing in UU3D via the .x exporter) or animated keyframes.
Once you get used to the icon-based interface it has some very powerful tools available.