BlitzPlus/Blitz3D BlitzMax UDP/TCP compability?

BlitzMax Forums/BlitzMax Programming/BlitzPlus/Blitz3D BlitzMax UDP/TCP compability?

I can see the source in Max is pretty lowlevel, but I can't see if the TCP stream implementation in BLitz3D/Plus are doing any internal bookkeeping stuff or whatever. However, I'll give it a spin and see how it works out :)