@John: Yeah. But tell me, who around here other than Mr Sibly, could do it in C++? Lol. Someone with enough knowledge to do it in C++, could do it in Blitz3D too. With enough knowledge on CPU Infrastructure, its even possible to make the created language create multi-platform code, just like Max.
@All:
oh, and The fact most games written in C++ can be multi platform is because there are so many C++ compilers. C++ became the standard, that doesnt make it above (or below) basic. What would happen if Mark made a b3d compiler for MacOS and Linux? ;)
@All:
oh, and The fact most games written in C++ can be multi platform is because there are so many C++ compilers. C++ became the standard, that doesnt make it above (or below) basic. What would happen if Mark made a b3d compiler for MacOS and Linux? ;)