>Deforming a very high vertex count mesh, i'm not sure, but
>for everything else, option 3. Rebuilding a mesh is quite
>slow.
It will be a single surface hi-poly mesh... I'm not sure how many poly's though!
Andy
>for everything else, option 3. Rebuilding a mesh is quite
>slow.
It will be a single surface hi-poly mesh... I'm not sure how many poly's though!
Andy