Cool - thanks guys. An array sounds good Deux - I think I can use the LoadDir() function to load the contents of my music directory and then randomly select from the array.
I guess the only thing is is whether users would be too keen on having to convert their mp3 files to ogg to use them in the game. Given that Audacity (thanks for that Mario) is GNU GPL - I guess I could include it with the game though.
I guess the only thing is is whether users would be too keen on having to convert their mp3 files to ogg to use them in the game. Given that Audacity (thanks for that Mario) is GNU GPL - I guess I could include it with the game though.