Alpha Map Issues...

Blitz3D Forums/Blitz3D Programming/Alpha Map Issues...

I think the blending process is slightly different (don't hold me to that though). Why don't you load in your two textures, and take the alpha information from the alpha texture and transfer it to the normal texture. Simply a matter of reading the normal textures ARGB, reading the equivilant x,y pos from the alpha texture, and writing the new ARGB texture information back over.