hi guy's it looks pretty neet. finally some inside examples on OGL in Bmax. but it's all pretty non documented and what about making it into some kind of wrapper/MOD... with doc's it seems through out the NeHe tut's, everything is coded differently... would be nice with a standard and then it's a smacker tool : )... (until the LONG waited MAX3D pop's it's head)
by the way, are there any good 3D mod engiens or wrappers for BMax, haven seen any since month's. ?
by the way, are there any good 3D mod engiens or wrappers for BMax, haven seen any since month's. ?