I think I vote with Mustang,
>DirectX Texture Compression<
it is just a matter of throwing 3 or 4 512x512 textures on
a complex scenario to see your FPS going down ... apart from that
I love my B3D :)
>DirectX Texture Compression<
it is just a matter of throwing 3 or 4 512x512 textures on
a complex scenario to see your FPS going down ... apart from that
I love my B3D :)