texture mask's color

Blitz3D Forums/Blitz3D Programming/texture mask's color

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anyone having a working example for this issue? i try to load a mesh with loadmesh() and the texture is applied automatically. so i still have my black borders around. some guy wrote that using 32 bit alpha (png, tga) will do the trick. i tried this, but i failed. i always get the ugly black border. i need a mesh, bbcode and a texture. please help ;)