Cool.
Some ideas:
A barrel roll, ie it's kind of like a tunnel where you have to drive up the wall, across the ceiling and down the other wall ... but without all the extra tunnel - just the path that the car would take, so basically a short spiral.
If you wanted to get complicated you could implement a `car lift`, you have to drive onto a platform and then it elevates the car to a higher or lower level.
You could also implement two barrel rolls in parallel, ie the road splits into two roads and then the two paths twist around each other, so maybe taking one road means you twist clockwise and the other is anticlockwise, so you gotta get used to the direction really quick.
Bumps - ie road that wavers up and down a fairly low height so you have to go a certain speed to get it right.
Trampoline's - you roll over the trampoline area and it springs the car up in the air, hopefully landing on some platform.
Turbo track - you roll over certain track and it accelerates the car way faster for that stretch of track (same as picking up a `jet pack` token or something).
Double/Triple loop-de-loops.
Track that resembles more of the features of a rollercoaster, more twists/turns, upside-downs, spins, etc
Water/fire/poo pits that you jump over.
Elevated track that has walls at the sides, so you have to drive pretty accurately to get around the curves.
Chakains (not the right spelling) ... winding track that if you get the line right you can almost drive straight through it instead of turning.
Stuff to pick up along the way - extra fuel, speed, etc
Some thing you pick up that inflates the tires to double size so that you drive faster.
Wacky Racers features like extra gadgets that come out, helicopter blades, jets, inflatables, etc (ok, getting a bit silly now)
Some ideas:
A barrel roll, ie it's kind of like a tunnel where you have to drive up the wall, across the ceiling and down the other wall ... but without all the extra tunnel - just the path that the car would take, so basically a short spiral.
If you wanted to get complicated you could implement a `car lift`, you have to drive onto a platform and then it elevates the car to a higher or lower level.
You could also implement two barrel rolls in parallel, ie the road splits into two roads and then the two paths twist around each other, so maybe taking one road means you twist clockwise and the other is anticlockwise, so you gotta get used to the direction really quick.
Bumps - ie road that wavers up and down a fairly low height so you have to go a certain speed to get it right.
Trampoline's - you roll over the trampoline area and it springs the car up in the air, hopefully landing on some platform.
Turbo track - you roll over certain track and it accelerates the car way faster for that stretch of track (same as picking up a `jet pack` token or something).
Double/Triple loop-de-loops.
Track that resembles more of the features of a rollercoaster, more twists/turns, upside-downs, spins, etc
Water/fire/poo pits that you jump over.
Elevated track that has walls at the sides, so you have to drive pretty accurately to get around the curves.
Chakains (not the right spelling) ... winding track that if you get the line right you can almost drive straight through it instead of turning.
Stuff to pick up along the way - extra fuel, speed, etc
Some thing you pick up that inflates the tires to double size so that you drive faster.
Wacky Racers features like extra gadgets that come out, helicopter blades, jets, inflatables, etc (ok, getting a bit silly now)