Another Shadow routine...

Blitz3D Forums/Blitz3D Programming/Another Shadow routine...

point 1) Understood.

point 2) I can see that it's a nightmare.
I change the cube for a sphere in your old version to see the shadow map 'upwards' on the sphere, and I can see that this is an almost impossible task for you - potentially one good detailed shadow could take up all of the cpu.
As you say, sswift seems to have got closest to that.

Looking forward to your next version.