point 1) Understood.
point 2) I can see that it's a nightmare.
I change the cube for a sphere in your old version to see the shadow map 'upwards' on the sphere, and I can see that this is an almost impossible task for you - potentially one good detailed shadow could take up all of the cpu.
As you say, sswift seems to have got closest to that.
Looking forward to your next version.
point 2) I can see that it's a nightmare.
I change the cube for a sphere in your old version to see the shadow map 'upwards' on the sphere, and I can see that this is an almost impossible task for you - potentially one good detailed shadow could take up all of the cpu.
As you say, sswift seems to have got closest to that.
Looking forward to your next version.