After the feedback from the last update people seemed to want a track editor, so I've started making one - it's pretty simple, allowing the user to place, rotate and delete segments, as well as raise and lower them, then export to a single large mesh for use in the game.
A couple of pictures of the first test track in construction (showing the new loop piece) -


And some images showing the game running the constructed track -
jumping through the loop...

approaching the loop...

exiting the loop...

after the loop...

whoops...

landing from a jump

oh dear...


I want to add a few more specialist pieces, so anyone got any ideas for track sections they'd like to see?
A couple of pictures of the first test track in construction (showing the new loop piece) -


And some images showing the game running the constructed track -
jumping through the loop...

approaching the loop...

exiting the loop...

after the loop...

whoops...

landing from a jump

oh dear...


I want to add a few more specialist pieces, so anyone got any ideas for track sections they'd like to see?