Hi Vertex,
Thanks. I've put together a set of routines that render to the backbuffer then copy to a texture. I was looking to use the FrameBuffer Objects extension, but it's not listed in the BlitzMax OpenGL module (yet).
It looks like the extension I'm interested in is OpenGL 2.0+ specific, So I may have to stick to the copyrect way of doing it for now. :/
Thanks. I've put together a set of routines that render to the backbuffer then copy to a texture. I was looking to use the FrameBuffer Objects extension, but it's not listed in the BlitzMax OpenGL module (yet).
It looks like the extension I'm interested in is OpenGL 2.0+ specific, So I may have to stick to the copyrect way of doing it for now. :/