Render Targets / Render to Texture

BlitzMax Forums/BlitzMax OpenGL Programming/Render Targets / Render to Texture

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Hi Vertex,

Thanks. I've put together a set of routines that render to the backbuffer then copy to a texture. I was looking to use the FrameBuffer Objects extension, but it's not listed in the BlitzMax OpenGL module (yet).

It looks like the extension I'm interested in is OpenGL 2.0+ specific, So I may have to stick to the copyrect way of doing it for now. :/