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There could be several things causing the slowdown, I suggest profiling your code to find out for certain where the speed problem is. By profiling, I mean use the MilliSecs() function to find out how long certain sections of code are taking to execute.

Some other info needed:
- What format are the images saved in
- How large is each tile (in pixels)

Something which usually helps in any project - insert a call to FlushMem after creating / loading each tile.