gameSpace lite & .x animation

Blitz3D Forums/Blitz3D Programming/gameSpace lite & .x animation

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.3DS format should be illegal to to use (with death penalty) these days... it's old and crappy, having vertex, bone and texture layer limits (even texture filenames are limited to 8+3!). DO NOT USE IT!

Yeah, would be nice to have DX8 .X and DXTC, but Blitz3D won't apparently get any additional features... bugfixes if we're lucky, but IMO that's it. Mark hasn't even bothered to comment what's to come - if nothing - and that tells a lot?