1) Name the hand bone "Right_Hand" ( For an example ) and export it as b3d with Pipeline.
2)
3)
4)
2)
RightHand=FindChild("Right_Hand")to retrieve the bone in Blitz.
3)
PositionEntity Gun,EntityX(RightHand,True),EntityY(RightHand,True),EntityZ(RightHand,True)to position the gun where the hand is.
4)
EntityParent Gun,RightHandto make the gun following the position and orientation of the player's right hand.