Multisurfaced AddMesh()

Blitz3D Forums/Blitz3D Beginners Area/Multisurfaced AddMesh()

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Are there any tutes/tips for combining two separate textured models into one mesh? Ideally I want an untextured blitz cube and a textured plane, to be combined into a single mesh. The texture will be animated. I believe this can be accomplished with multiple surfaces but I don't know how to use LoadMesh() with surfaces and combine them.