SoggyP
I have made a test with your combo, it seem to have a little bug
when you don't activate an item before, i'll correct this !
for the moment add this line
MyCombo.ActivateItem("Combo item number 2")
After :
Local MyCombo:IGL_Combo
MyCombo=IGL_Combo.Create(MyWindow01,60,130,160)
MyCombo.CreateItem("Combo item number 1",IGL_Icon_Default)
MyCombo.CreateItem("Combo item number 2",IGL_Icon_Default)
I have made a test with your combo, it seem to have a little bug
when you don't activate an item before, i'll correct this !
for the moment add this line
MyCombo.ActivateItem("Combo item number 2")
After :
Local MyCombo:IGL_Combo
MyCombo=IGL_Combo.Create(MyWindow01,60,130,160)
MyCombo.CreateItem("Combo item number 1",IGL_Icon_Default)
MyCombo.CreateItem("Combo item number 2",IGL_Icon_Default)
Strict Include "IGL_Classe\Inc_IGlass.bmx" Graphics 800,600,0 IGL_InitGUI(1) Global MyWindow01:IGL_Window MyWindow01=IGL_Window.Create("Window 01",50,50,600,400) Local MyCombo:IGL_Combo MyCombo=IGL_Combo.Create(MyWindow01,60,130,160) MyCombo.CreateItem("Combo item number 1",IGL_Icon_Default) MyCombo.CreateItem("Combo item number 2",IGL_Icon_Default) MyCombo.ActivateItem("Combo item number 2") While Not KeyHit(KEY_ESCAPE) Cls IGL_RefreshGui() Flip FlushMem() Wend IGL_ClearGui() End