Blitz 3d supports the .x format that where in directX 7.
My work around is to use the ms3d milkshape format for gamespace and then convert it to B3d with Unwrap3D.
Gamespace also have a .b3d exporter, thing is that the obeject you export have to be ONE mesh if you want the anim to export try that and see if it helps.
/Alienforce
My work around is to use the ms3d milkshape format for gamespace and then convert it to B3d with Unwrap3D.
Gamespace also have a .b3d exporter, thing is that the obeject you export have to be ONE mesh if you want the anim to export try that and see if it helps.
/Alienforce