gameSpace lite & .x animation

Blitz3D Forums/Blitz3D Programming/gameSpace lite & .x animation

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Hmmm...

Thanks for your help trb - at least I'm not pulling my hair out anymore wondering what *I* have done wrong!

Now I'm just wondering what *they* have done wrong...

Anyone know when this issue will be fixed?

I know that $50 for Ultimate Unwrap 3D is mere peanuts to a lot of people, but I just cannot afford it. I already feel screwed because I just spent $15 on the gameSpace light manual and spent too long learning how to produce good quality models to just be told I can't use them!

To quote the Blitz3D help files:
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LoadAnimMesh, similar to LoadMesh, Loads a mesh from an .X, .3DS or .B3D file and returns a mesh handle.

The difference between LoadMesh and LoadAnimMesh is that any hierarchy and animation information present in the file is retained.
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Is it even legal to lie like that?! Grrrr! >:(

Why do I feel the Blitz team will casually disregard this problem - maybe fixing it 18 months down the line or some such?

OK, I've got to stop - I could rant like this for hours!

M