Hmmm...
Thanks for your help trb - at least I'm not pulling my hair out anymore wondering what *I* have done wrong!
Now I'm just wondering what *they* have done wrong...
Anyone know when this issue will be fixed?
I know that $50 for Ultimate Unwrap 3D is mere peanuts to a lot of people, but I just cannot afford it. I already feel screwed because I just spent $15 on the gameSpace light manual and spent too long learning how to produce good quality models to just be told I can't use them!
To quote the Blitz3D help files:
------------------------------------------------------
LoadAnimMesh, similar to LoadMesh, Loads a mesh from an .X, .3DS or .B3D file and returns a mesh handle.
The difference between LoadMesh and LoadAnimMesh is that any hierarchy and animation information present in the file is retained.
------------------------------------------------------
Is it even legal to lie like that?! Grrrr! >:(
Why do I feel the Blitz team will casually disregard this problem - maybe fixing it 18 months down the line or some such?
OK, I've got to stop - I could rant like this for hours!
M
Thanks for your help trb - at least I'm not pulling my hair out anymore wondering what *I* have done wrong!
Now I'm just wondering what *they* have done wrong...
Anyone know when this issue will be fixed?
I know that $50 for Ultimate Unwrap 3D is mere peanuts to a lot of people, but I just cannot afford it. I already feel screwed because I just spent $15 on the gameSpace light manual and spent too long learning how to produce good quality models to just be told I can't use them!
To quote the Blitz3D help files:
------------------------------------------------------
LoadAnimMesh, similar to LoadMesh, Loads a mesh from an .X, .3DS or .B3D file and returns a mesh handle.
The difference between LoadMesh and LoadAnimMesh is that any hierarchy and animation information present in the file is retained.
------------------------------------------------------
Is it even legal to lie like that?! Grrrr! >:(
Why do I feel the Blitz team will casually disregard this problem - maybe fixing it 18 months down the line or some such?
OK, I've got to stop - I could rant like this for hours!
M