Compensating for framerate fluctuations

Blitz3D Forums/Blitz3D Programming/Compensating for framerate fluctuations

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"Delta time" is the correct way to do movement - binding movement to framerate is REALLY bad idea... you're doing something wrong if it doesn't work for you. Check code archives, it's full of delta time exampes like this:

http://www.blitzbasic.com/codearcs/codearcs.php?code=193