Hmm AddMesh is a possiblity, but what i'm after is saving the meshes using that node thingy, exporting into Gile[s], then lightmapping, bringing back into blitz ready for use in my game, so i don't think i can use addmesh in this case. I will have a look at your code again, thanks.
I'm useless at this sort of thing :o)
I'm useless at this sort of thing :o)