Can I create an alpha channelled texture in code?

Blitz3D Forums/Blitz3D Programming/Can I create an alpha channelled texture in code?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Right I've got the shrinking the rendered image to create colour map + alpha channel working.



The top two quadrants are renders the bottom two are the generated colour and alphamaps (scaled up).

Now I need to squirt the data into a sprite to see if it works properly.