First, thanks for the replies
@DannyD
I'm afraid that won't work. Game would be paralised for a moment (maybe some seconds...) when a new segment is loaded :/ if done in small enough chunks so that stop cannot be appreciated... but well, that's going back to streaming x)
I've been thinking for a while, and *maybe* I could try to do it. Is there a way to do a LoadSound from memory? i.e., from a pointer to a stream or a byte ptr or something like that...?
@DannyD
I'm afraid that won't work. Game would be paralised for a moment (maybe some seconds...) when a new segment is loaded :/ if done in small enough chunks so that stop cannot be appreciated... but well, that's going back to streaming x)
I've been thinking for a while, and *maybe* I could try to do it. Is there a way to do a LoadSound from memory? i.e., from a pointer to a stream or a byte ptr or something like that...?