Yes, cheer up you miserable people :)
Dazza, Mark hasn't given a release date for the 3D module (and probably a wise thing too!) There is a "Super Alpha" Max3D demo lurking in the Graphics Showcase, featuring some pretty nifty FX.
If I were you, I would complete your game in Blitz3D though. A quick look at the Gallery shows that B3D is still a pretty capable language, and you'll still get good results out of it. I may be wrong about this, but I don't think that Max3D will be source-compatible with B3D code, 'tis the price to pay for multi-pass rendering, shaders, shadows and (prays!) ODE-powered physics.
Dazza, Mark hasn't given a release date for the 3D module (and probably a wise thing too!) There is a "Super Alpha" Max3D demo lurking in the Graphics Showcase, featuring some pretty nifty FX.
If I were you, I would complete your game in Blitz3D though. A quick look at the Gallery shows that B3D is still a pretty capable language, and you'll still get good results out of it. I may be wrong about this, but I don't think that Max3D will be source-compatible with B3D code, 'tis the price to pay for multi-pass rendering, shaders, shadows and (prays!) ODE-powered physics.