IGlass GUI for blitzmax - III

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Pfiuuu ! :) To many questions :)


SoggyP :
Many thanks :)


Kuron :
Why abandon Iglass :) people like it :) I think buy blitzmax
gui for use it for professional software, but i keep and update
my Iglass system to make game or little utilities :)


Cartman :
I think your solution is : Made a function who redraw your game
like RefreshGame

And call this function to the Inc_Requester at the line numbered 526/527 :

While Request_ReturnMessage=0
	Cls

        => Your function to redraw your game or your menu
        => And next ...

	IGL_RefreshGui()

	BlaBlaBla ....
Wend


Like that Iglass will refresh the GUI And You game :) Do you
understand ? I use this method under FilaxTeroid to refresh my
main menu :)

PS : Make a COPY of your Iglass Classe directory of course
before made change under IGlass, else update overwrite you
modifications !



Scott :
"the code below works on the Mac but not on windows, what am I doing wrong? The frame should be displayed on the tab."

It's very strange because there is the same GUI for Mac PC et
Linux (only minor changes between version) ? Maybe a blitzmax
bug ?

I have many many PAO work at my job for the moment but :(
and not enought time to blitz :( snif :(

To help me can you prepare me a little zip file ready to compile ?
with your code ? (Media files etc ..) ? and when i have five minute
i 'll try.


For the skin question :
I'm preparing my skin pack, i have 4 nice skins, but not enought
time to terminate my pack :( but i will try to finish him for one or
three week.

If my boss let me leave ...

Hard, hard to be graphic artist and coder at the same time :)