IGlass GUI for blitzmax - III

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Anyone have an idea on how to do this?

I'm trying to have a message box popup over my game. I have a draw routine that gets called. But I can't get the IGL_MessageBox method to draw over the current screen contents, it seems to just want to draw over an IGL_BackgroundImage.

Currently I'm setting the IGL_BackgroundImage to a generic background when the person has chosen to exit the level. Then draw the Message box. This works, however it's not as nice as if I could draw the message box over the game.

Any suggestions would be appreciated.

Thanks
-Keith