At first I think, you have for example a class named by TBoundingVolume that can be a boundingsphere or a boundingbox (or a bounding cylinder). This bounding volume you can set to a parent or a child of another bounding volume. If the parent is out of the viewfrustum, then the childs(i.e. entitys or other bounding volumes) will not rendered or tested.
The camera problem is not solved. I haven't spend time in the last for DreiDe.
cu olli
The camera problem is not solved. I haven't spend time in the last for DreiDe.
cu olli