Still pushing to release...
Just finished up the Help document (went all out on it, even tutorials, and how to use the EZCloud library for yoru blitz projects).
Recoded the file format (went a 'chunk' route like 3ds files do, feel it allows me expansion and backwards compadiblity).
Found a huge bug, when i save a file, then re open it, i loose 3-5 particles... Trying to narrow it down, then it will be ready for the general public.
Still working on some awsome demos.
Speed update: Was able to do 10,000 particles (20,000 polygons) at 30 fps on a 2.4 Ghz with intel 865g gfx.
Just finished up the Help document (went all out on it, even tutorials, and how to use the EZCloud library for yoru blitz projects).
Recoded the file format (went a 'chunk' route like 3ds files do, feel it allows me expansion and backwards compadiblity).
Found a huge bug, when i save a file, then re open it, i loose 3-5 particles... Trying to narrow it down, then it will be ready for the general public.
Still working on some awsome demos.
Speed update: Was able to do 10,000 particles (20,000 polygons) at 30 fps on a 2.4 Ghz with intel 865g gfx.